Shadow of the Colossus

I guess the closest thing I can compare Colossus’s gameplay to would be one of the more recent Legend of Zelda games, except all you do is fight bosses. This is a fairly gross oversimplification, but for lack of a better comparison it will have to do. Essentially, the game is broken up into sixteen chapters that each begin with your character riding out on his faithful steed in search of the next tough, brute colossus to viciously slaughter. Each colossus is tracked down by utilizing your magical sword that projects a narrow beam of light when pointed in the direction of the colossus (satellite navigation system, anyone?). You have to fight the colossi in a specific order, as your sword will only point towards the one the game would like you to beat the living crap out of next. Upon encountering your foe you must quickly attempt to discern a weak point and the best manner of attacking said weak point, then do so before you are stomped flat. This usually involves clambering up the colossus’s hairy bits (ewwww!) to get to his head, then stabbing the large glowing sigil until the big guy drops dead. Along with your sword, your only other tool is a longbow that you will occasionally require to tag a colossus from a distance to bring him into position for a sword poke. Obviously in your first few battles this is a fairly simple procedure, while towards the end of the game you have to start concocting some pretty elaborate, ingenious plans to take the colossi out.

The game also utilizes a stamina meter. Whenever your character is clinging somewhere (for dear life or for his climbing pleasure, as the case may be) he starts to lose stamina, and once his stamina is gone he lets go. During boss fights a significant aspect of the battle involves rationing how much time you spend clinging and how much time you spend standing upright and waiting for your stamina meter to refill. This can be tricky, since when you are standing you are more at risk of being hurled off when the boss thrashes about. Needless to say, when clinging to a vertical surface, standing isn’t really an option unless you are into one of those x-treme sports where falling far and hitting your head really hard is considered fun, in which case you are probably playing this game downloads free game in an entirely different manner.